When you finish the maze, you'll be shown all the sights and sounds of the maze, maybe even see locations you might have missed.
I'm hoping to add a few interesting landmarks around to break up the pathways a little and use this feature more. But what they'll be I'm not entirely sure.
The camera fade transitions were done in a custom Scriptable Rendering Pipeline in Unity.
No article this week, but if you're interested, check out all the previous articles on my dev blog for The Maze Where Minotaur Lives.
https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/
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