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1 year ago

I'm building an Actor pooling system. Only 3 instances of the Buster Shot exist, and they keep getting reused. #UnrealEngine5




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Moving platforms? ✅

This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype made for Unity. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine. #MegaMan

I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman

Not good enough?! Let's rotate THE ENTIRE WORLD!!

This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Old footage of v4 Sky-Hi 2D Platforming engine in Unity. Mega Man the Rulers of Space runs on a WIP v6 in Unreal Engine.

Do you recognize the shape of this test level? It's from an X game.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman

The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

"OK, but how stable is it REALLY??"

See for yourself

This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype made for Unity. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine. #megaman #gamedev