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Game
Rise Of The Spellcrafter
4 hours ago

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics.
I'm still not happy with the result.




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Working on character animations with new controller system. Video was recorded at 33% of normal speed

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

A pair of pieces of art describe Neamee's game world

FUNDRAISER LIVESTREAM #SaveJim

Level changing via portal procedure - very draft character animation

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)