2 months ago

I'm going to remake A Week at Shady's before I start work on Shady Waters. One for nostalgia, and two as a farewell to scratch before I move on to professional game development. I'm excited for this.




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This a cool setup?

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Started working on the cameras, but I haven't actually added any yet.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

MOVE OUT OF THE WAY

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.