Game
Crash Bandicoot: Landed
19 days ago

I should have probably said this sooner, but I kept forgetting- when the game launches you may see those black splotches all over the screen. That's my fault, and I thought at first it was a Godot issue.


What it actually is- is my own incompetence. I assumed that Godot would be able to handle switching your up-scaling method at runtime (bilinear, FSR, FSR2). But it does not, and I screwed up- whenever you open the menu; it re-applies it, and when you hit "Apply" it applies it. Meaning no matter what: the black splotches will continue to show. You can get rid of them by continuously opening/closing the menu, but that's not a good long-term solution. I will possibly be making a patch soon-ish, just depends on if I'm in the mood to work on the game tbh. What I should have done was not apply is in-game, but rather set the value and have you restart the game to apply the effect. I need to re-do the graphical menu anyway as it can bug out sometimes, so that's what I'll be doing anyway



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