What it actually is- is my own incompetence. I assumed that Godot would be able to handle switching your up-scaling method at runtime (bilinear, FSR, FSR2). But it does not, and I screwed up- whenever you open the menu; it re-applies it, and when you hit "Apply" it applies it. Meaning no matter what: the black splotches will continue to show. You can get rid of them by continuously opening/closing the menu, but that's not a good long-term solution. I will possibly be making a patch soon-ish, just depends on if I'm in the mood to work on the game tbh. What I should have done was not apply is in-game, but rather set the value and have you restart the game to apply the effect. I need to re-do the graphical menu anyway as it can bug out sometimes, so that's what I'll be doing anyway
Next up
Not Dead Yet!
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Did some work on a new area, nothing here *yet*
May as well drop another preview










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