I made it for Low Rez Jam 2021 in 2 weeks. If you're interested in playing it, there's a playable browser version on itch.io.
https://verythieflike.itch.io/the-thief-trap
But, expect it on Game Jolt soon too!
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
I made it for Low Rez Jam 2021 in 2 weeks. If you're interested in playing it, there's a playable browser version on itch.io.
https://verythieflike.itch.io/the-thief-trap
But, expect it on Game Jolt soon too!
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
An infected crew member of a doomed Space-something.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
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