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Your Backrooms
2 years ago

I’ve done it. I’ve successfully made a RE1 style camera system that not only doesn’t feel like crap to control, but actually compliments the horror as well (I’ve already talked about that in a previous post, genuinely nearly had a heart attack lol).




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(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Bro just LOOK AT THIS LOAD TIME

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Predator/prey AI concept

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

In the next update, you can expect to find loads of secrets and... lore????? >:)