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2 years ago

I’ve done it. I’ve successfully made a RE1 style camera system that not only doesn’t feel like crap to control, but actually compliments the horror as well (I’ve already talked about that in a previous post, genuinely nearly had a heart attack lol).




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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Predator/prey AI concept

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode

Trophies are now implemented :)

In the next update, you can expect to find loads of secrets and... lore????? >:)