Game
Our Backrooms
2 years ago

I’ve done it. I’ve successfully made a RE1 style camera system that not only doesn’t feel like crap to control, but actually compliments the horror as well (I’ve already talked about that in a previous post, genuinely nearly had a heart attack lol).




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Predator/prey AI concept

In the next update, you can expect to find loads of secrets and... lore????? >:)

Bro just LOOK AT THIS LOAD TIME

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

Trophies are now implemented :)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Added proper window jumping and swearing when the Neighbor is in hunt mode