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179
Game
Your Backrooms
2 years ago

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think?

(the event shown here is one where the humming just stops altogether for a random period of time)




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Trophies are now implemented :)

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

No-clipping mechanic

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Predator/prey AI concept

Bro just LOOK AT THIS LOAD TIME

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