Next up
Trophies are now implemented :)
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
WIP
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
No-clipping mechanic
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Predator/prey AI concept
Bro just LOOK AT THIS LOAD TIME
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