
Next up
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Added proper window jumping and swearing when the Neighbor is in hunt mode
Loading icon
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
Just a regular development screenshot. Nothing to see here.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
WIP
Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"
WIP title screen "play" animation
No-clipping mechanic
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