Next up
A rather interesting thing I forgot about...
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
Well, finding glitches was bound to happen.
In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.
I'd better fix that, THEN shrink the gap behind the boss.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
The next update may be full of bugs.
...moths, mostly.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.










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