Game
Rock Beyond Time
3 years ago

I've put the raw soundtrack on this page. It's partly a side effect of (failing at) making the HTML5 build.

Enjoy!

Oh, and I fixed a menu bug with Susan again.




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I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

The next update may be full of bugs.

...moths, mostly.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

I might have gone too far in a few places, and not enough in others.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.