Next up
Whimsum has be added and custom attack pattern.
Let me know of you like it.
Phase 2 is now in the works.
Phase 1 still needs a bit of bug fixing, but that shouldn't take too long.
(OMG, Flowey gameplay before Deltarune?)
I'll post a vid once I've got it recorded.
G. Kid Stat Menu sprites, and remade Frisk Stat Menu sprites
So I have a plan for the updates:
BETA V2 = Release 0.7.0 (Next Release)
DEMO = Release 0.8.0 (MiniBoss addition)
FULL CHAPTER 1 = Release 1.0.0 (Adds the end boss and fixes up bugs)
CHAPTER 1 PATCHES = Release 1.0.1 - 1.0.9 (Fix overlooked bugs)
Devlog Update and Video
Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)
Made a new encounter, FROG N FLY.
Made a function that makes combined enemy attacks dodgeable with an arena size increase.
Working on Moldsmal attacks now.
Blooming Heartache preview video!
Blooming Heartache video update.
This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:
Despair, a Toriel Megalovania
New CORE progress.
I am remaking the CORE for the game with a few differences. I realized after trying to make my own version that it wouldn't have the unique factors I was trying to build, so I settled for this option.
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