Implemented another event type. Only three more to go and the events are complete...
Next up
Engage!
He died doing what he loved...Refilling the ship's oxygen supplies...
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
First mechanic "implemented"...thisisfine.jpg
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.














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