Next up
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).
Learning a bit about falling sand type games. Really simple algorithm but so fun to tinker with. Very easy to add new behaviors/materials too. It's calling out to me for a sandbox (no pun intended) game.
Practicing some of my terrible Blender skills. Here is a really out of season Halloween ghost-like creature I made. It's currently not rigged, made in about 1 and a half hours.
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
I've been prototyping, and I've merged two of my secret-ish prototypes. You have the unit control society simulation (last prototype) and dynamic world painting with reactivity (my sand game). I also made my own update loop to help with time control. WIP
In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?
Apple Silicon (PREVIEW) Announcement and Development Update
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
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