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Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

I updated my lava shader to include some rocky bits using voronoi noise.

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

πŸ§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

The mismatched art style was annoying me so I pixelized most of the new art.

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).