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Game
Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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Apple Silicon (PREVIEW) Announcement and Development Update

Silly fella πŸ§™πŸ»β€β™‚οΈ

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

πŸ§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.