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Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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πŸ§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

I updated my lava shader to include some rocky bits using voronoi noise.

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

Silly fella πŸ§™πŸ»β€β™‚οΈ

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

The mismatched art style was annoying me so I pixelized most of the new art.

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.