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Game
Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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Next up

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

Apple Silicon (PREVIEW) Announcement and Development Update

The mismatched art style was annoying me so I pixelized most of the new art.

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

Cool death screen that took me too long. Still not perfect but whatever.

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

Getting some UI stuff done. With full controller support. Working on a pause menu.

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.