Next up
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Apple Silicon (PREVIEW) Announcement and Development Update
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
Cool death screen that took me too long. Still not perfect but whatever.
Getting some UI stuff done. With full controller support. Working on a pause menu.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).
π§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.















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