Next up
π§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
I updated my lava shader to include some rocky bits using voronoi noise.
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Silly fella π§π»ββοΈ
The mismatched art style was annoying me so I pixelized most of the new art.
New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!
Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.















0 comments