Next up
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)
Apple Silicon (PREVIEW) Announcement and Development Update
The mismatched art style was annoying me so I pixelized most of the new art.
Cool death screen that took me too long. Still not perfect but whatever.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
Getting some UI stuff done. With full controller support. Working on a pause menu.
New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!
















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