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Game
Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

Cool death screen that took me too long. Still not perfect but whatever.

Apple Silicon (PREVIEW) Announcement and Development Update

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

πŸ§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

I updated my lava shader to include some rocky bits using voronoi noise.

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Getting some UI stuff done. With full controller support. Working on a pause menu.