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Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

The mismatched art style was annoying me so I pixelized most of the new art.

Getting some UI stuff done. With full controller support. Working on a pause menu.

Silly fella πŸ§™πŸ»β€β™‚οΈ

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).