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Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

I updated my lava shader to include some rocky bits using voronoi noise.

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

Cool death screen that took me too long. Still not perfect but whatever.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Apple Silicon (PREVIEW) Announcement and Development Update

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

The mismatched art style was annoying me so I pixelized most of the new art.