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Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

πŸ§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Apple Silicon (PREVIEW) Announcement and Development Update

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

The mismatched art style was annoying me so I pixelized most of the new art.

Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.

Some wind waker inspired vfxs + a proper volcano.