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Acceleroll
2 years ago

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity




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Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).

πŸ§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.

Testing some villain ideas. Using the same base as Aiko (the main character) so animations should be drag and drop.

The villain design is growing on me.

I updated my lava shader to include some rocky bits using voronoi noise.

Some wind waker inspired vfxs + a proper volcano.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.