Game
A Day In The Life

5 years ago

It's been ages since the first test build went up for you to play, after some feedback and old-fashioned hard work we are ready to introduce our next few features some time next month. A full run down below.


Mine and NPC log

Changes

  • Minor tweaks to player animations

  • Save data structure has been reworked

  • Save window is no longer a placeholder

  • Dialogue system has been given a new look

  • New player house interior and exterior

  • outside light now changes gradually and more fluidly

Additions

  • The mines - use your hammer and hoe to dig up some precious goodies deep underground.

  • The town - This is a demo map keep in mind and will change greatly.

  • New shop interface selling seeds and tools

  • Toolbar - tools are now items that must be placed in your inventory to use (old system was for play testing)

  • NPC's! - actual people to share the game world with. They will respond to the players actions and can be befriended if you treat them nicely. Each follows their own weekly schedule each season and can be found anywhere.

    (There will only be a few npc's of similar design for now)

  • Stat windows - at last, see what you have sold and for how much (more windows will be added with new features)

  • New music - we've been gradually replacing our old music for some newer tracks.

  • (Our suggested feature)



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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Buttons ver 2- jumpscare Test

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Finally, you can sell the fruits/veg of your labour. :)

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Opinions on a new graphics style?

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

(Mines and menus preview build)

Available for testing now