Game
A Day In The Life

6 years ago

It's been ages since the first test build went up for you to play, after some feedback and old-fashioned hard work we are ready to introduce our next few features some time next month. A full run down below.


Mine and NPC log

Changes

  • Minor tweaks to player animations

  • Save data structure has been reworked

  • Save window is no longer a placeholder

  • Dialogue system has been given a new look

  • New player house interior and exterior

  • outside light now changes gradually and more fluidly

Additions

  • The mines - use your hammer and hoe to dig up some precious goodies deep underground.

  • The town - This is a demo map keep in mind and will change greatly.

  • New shop interface selling seeds and tools

  • Toolbar - tools are now items that must be placed in your inventory to use (old system was for play testing)

  • NPC's! - actual people to share the game world with. They will respond to the players actions and can be befriended if you treat them nicely. Each follows their own weekly schedule each season and can be found anywhere.

    (There will only be a few npc's of similar design for now)

  • Stat windows - at last, see what you have sold and for how much (more windows will be added with new features)

  • New music - we've been gradually replacing our old music for some newer tracks.

  • (Our suggested feature)



0 comments

Loading...

Next up

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Character customization: How and why bother? (expand)

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

(Mines and menus preview build)

Available for testing now