Game
A Day In The Life

6 years ago

It's been ages since the first test build went up for you to play, after some feedback and old-fashioned hard work we are ready to introduce our next few features some time next month. A full run down below.


Mine and NPC log

Changes

  • Minor tweaks to player animations

  • Save data structure has been reworked

  • Save window is no longer a placeholder

  • Dialogue system has been given a new look

  • New player house interior and exterior

  • outside light now changes gradually and more fluidly

Additions

  • The mines - use your hammer and hoe to dig up some precious goodies deep underground.

  • The town - This is a demo map keep in mind and will change greatly.

  • New shop interface selling seeds and tools

  • Toolbar - tools are now items that must be placed in your inventory to use (old system was for play testing)

  • NPC's! - actual people to share the game world with. They will respond to the players actions and can be befriended if you treat them nicely. Each follows their own weekly schedule each season and can be found anywhere.

    (There will only be a few npc's of similar design for now)

  • Stat windows - at last, see what you have sold and for how much (more windows will be added with new features)

  • New music - we've been gradually replacing our old music for some newer tracks.

  • (Our suggested feature)



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Opinions on a new graphics style?

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Finally, you can sell the fruits/veg of your labour. :)