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changelog 8/23/2025! eggmans spritesheet is getting changed from dolphmans sonic 3 classic expanded to this spritesheet! So this means most sprites in the last days of mobius including concept art, character, etc will have to change (more info on why)
the entire development of the game will be restarted and have its engine switched to Sonic Worlds Delta 1.5.2 New Edition!
You know how this game might take some time! Well... it might take more longer than it should! Let me explain! (Read in the article for more!)
Game will be Release this December/Christmas, the same Date TBA.EXE and RETAKE comes out
Devlog #1, as soon as I started developing the level select, I started to use the fire sprites from sonic 3 for the background and use the special stage tilesets please note this isn't finalized!
"Innocence Doesn't Get You FAR!"
(2011 Incident Concept Gameplay 1)
(Official)
#WIPWednesday an official boss fight for metal sonic (the development for the boss was only getting started on keep that in mind!)
made these drawings today! What are your honest thoughts on them?
i would like to share the Thumbnail of our upcoming .EXE game. hope you folks like it. :D
Artist by @Mateoen8005 ![]()
Devlog #2 I need to know if this crash frame is even good or not? I mean sure it may be not be great but I tried to make a fake crash frame for knuckles route!












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