Game
Rayman: Resurgence
2 years ago

Just a quick note here: I'm not attempting to be 100% accurate, or have the best fangame. I just want to make something I've wanted to make for a while. There will be bugs, quirks that may feel a little janky, but that's fine to me.




0 comments

Loading...

Next up

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet