Game
Rayman: Resurgence
2 years ago

Just a quick note here: I'm not attempting to be 100% accurate, or have the best fangame. I just want to make something I've wanted to make for a while. There will be bugs, quirks that may feel a little janky, but that's fine to me.




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Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

Development has Re-started! Read below..

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.