Next up
Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Took me a little too long to get this working, but its satisfying to walk around in water now!
Another preview of the game. Woods of light during the night time
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Here's some of the new HUD elements in-game, I like the way these have turned out so far
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Development has Re-started! Read below..
Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style
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