5 years ago

Like Leo said: 'Art is never finished, only abandoned'. And so it is now with this model. There's a lot more I could've done but I just don't wanna put any more time into it at this point!

#3dart #rifle #gun #hipoly #sniper




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Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Voidstone now includes highly advanced QoL features, like a pause menu!

Working on the mech selection in the main menu. One of these will be in the final game.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Otis in Underwater 🌊

I hope you guessed Ham Sandwich.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

Ukiyoe style experiment...