Game
Mega Man: The Rulers of Space
2 years ago

LIVE NOW with a project update & showing how to get proper sprite colors in Unreal! (A popular request from the people.) #UnrealEngine #MegaMan #pixelart

👉 https://www.twitch.tv/marcdwyz/

👉https://youtu.be/dP0uABoP5JE


Mega Man RS Project Update! + HowTo: Proper Sprite Colors in Unreal
Weekly Wednesday is here! Mega Man RS game dev!
https://www.youtube.com/watch?v=dP0uABoP5JE


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This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

Not sure if dog or parrot...

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

Kirby is getting bigger and stronger. 💪

Very exhausted today. Was resting with my bed buddy.

I was holding Kibry's paws and he fell asleep.

Cooking today. Proof of concept to Increment and Decrement ANY UEnum;

ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA

For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.

#UnrealEngine5 #UnrealEngine