Game
Mega Man: The Rulers of Space
1 year ago

LIVE NOW with a project update & showing how to get proper sprite colors in Unreal! (A popular request from the people.) #UnrealEngine #MegaMan #pixelart

👉 https://www.twitch.tv/marcdwyz/

👉https://youtu.be/dP0uABoP5JE


Mega Man RS Project Update! + HowTo: Proper Sprite Colors in Unreal
Weekly Wednesday is here! Mega Man RS game dev!
https://www.youtube.com/watch?v=dP0uABoP5JE


0 comments

Loading...

Next up

Apparently you can soft-lock Mega Man & Bass

(I didn't save, so I'm cooked for this playthrough.)

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!

#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!