Next up
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.
Working on Sprite After Images supporting more features like Sprite Palettes.
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
When Dr Wily goes HARDSTYLE
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev






















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