Game
Fell Seal: Arbiter's Mark - Demo

6 years ago

Lots of new stuff this week: new map, new spells and lots of balance improvements!


We just put up another update to our Early Access build, this time focusing on some big balance changes. There’s a LOT of big changes, so it’d be best to check out the new build notes at the source.

That’s what we’ve been working on this week, as well as the first draft for our Difficulty Settings system, which will give the player a lot of control over various settings to create their own custom difficulty (on top of the usual Easy, Normal and Hard presets).

On the art front, we’ve been hard at work as well! Our game intro movie is nearly complete and we should showcase it fairly soon. Otherwise, new maps, new spells, etc.

Here’s the latest map we’ve added:

5d09897a71f8b.gif

And the final in-game version of the giant Dragon spell we showcased a bit ago:

5d09897bd59fc.gif

That’s the highlights for this week! :)



0 comments

Loading...

Next up

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...

We're almost done with the core content of the game, but still a lot of optional content left to add...

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.

We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.