Game
Our Brotherly War

3 years ago

New animation I made for the transition between attention and aiming.




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Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Maybe not enough various in the death animations?

Animating a few variations of the death animation.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.