Next up
Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready 👇
This won't view correctly here as an embedded video, so check this out on YouTube!
GameBoy Filter - Unreal Engine 5
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck
NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness High Quality Interpolation Proper Aspect Ratio Dynamic Border Wallpapers WIP with more to come!
WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine We made this on stream last night.
Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #gamedev #unrealengine #pixelart
How do y'all feel about scanlines?
Automatic scaling and swapping Retro Camera properties on the fly.
I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine
GOOD NEWS!! Health Update + Mega Man the Rulers of Space Update (Clipped from last night's live stream.) https://youtu.be/XQeJd_Po42w
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
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