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Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
LGBTQ+ Game Dev Icons:
David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)
As part of his work on KOTOR, he created the Sith Code!
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
Which game from last week's Summer Game Fest are you most excited to play?
Tell us in the comments below!
(You can see all the games in the article)
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
When Dr Wily goes HARDSTYLE
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
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