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The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
LGBTQ+ Game Dev Icons:
David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)
As part of his work on KOTOR, he created the Sith Code!
Which game from last week's Summer Game Fest are you most excited to play?
Tell us in the comments below!
(You can see all the games in the article)
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
When Dr Wily goes HARDSTYLE
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
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