Next up
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
Project Update for Mega Man the Rulers of Space - then - checking out the excellent Color Mod for Mega Man 4 (GameBoy) by MarcMax (not me, the other Marc)!
π΄ https://youtu.be/ADt0Oo_FCs0 π΄ https://www.twitch.tv/marcdwyz
Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine
Hit Flash, with bonus Hit Stop on charged attacks! π₯ (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman
It's my birthday! But the present is for all of you.
Enemy objects now explode into parts, similar to some other Mega Man titles.
π΄LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! π· https://www.twitch.tv/marcdwyz π· https://youtu.be/Wj6Z1SHu-JI
Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan (60fps video link in replies)
There was another flood here. My wife and I are fine this time, but many others were hit... It's awful to see places you know under water like this.
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
I've been trying out Linux (Ubuntu), instead of Windows, this weekend. It has been working very well, and it is so much better and faster than Windows! Unreal Engine Editor works SO MUCH SMOOTHER on Linux too!
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