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If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
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