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Mega Man: The Rulers of Space
1 year ago

How do y'all feel about scanlines?

Automatic scaling and swapping Retro Camera properties on the fly.

I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine




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🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.

LETS GO!! X3 has my favorite armor, so I felt like trying to make it for this "Xtreme Enhanced" 'style'. It was a lot of fun, and I think it came out alright!

(Note: this is not a game project, just #pixelart for fun.) #MegaMan

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

I updated the 1-Up sprite to increase visibility in game. The face now shines with the shimmer. #pixelart #gamedev #megaman

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

When Dr Wily goes HARDSTYLE

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…