Next up
Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
Very exhausted today. Was resting with my bed buddy.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
I was holding Kibry's paws and he fell asleep.
I'm very sick again. I was sick for the last like 3 weeks and it was finally going away but decided to return full force... At least I got my bed buddies.



















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