Game
MISANTHROPY (Legacy/Old Version)
10 months ago

MISANTHROPY PATCH 0.8.7 IS NOW AVAILABLE


This patch mainly consists of redesigning the first "Void" room, and fully remaking the first boss fight.

The boss fight, while optional, deserved a bit more build up. The boss is now in a brand new room, has battle animations and Overworld animations, and has custom attacks as well as redesigned attacks.

A new weapon is also available, and this one is one that can picked up off of the ground. There is a strange bug surrounding this where after picking the item up, its sprite is still there, but I will fix that in the next patch.

In this current patch, accessing a {s*(r*t] room is not possible due to another bug, but that will also be fixed in the next patch.

That is all for this patch. I hope you all enjoy playing it.

And as I always say, if you have any suggestions, even if you think they are ridiculous, leave a comment or dm me, and I will consider it.

And remember:

REMAIN HOPEFUL



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PATCH 0.8.7 COMING SOON

MISANTHROPY 0.8.8 HAS BEEN RELEASED

Oh shit, Flowey fangame jumpscare.

(yeah, @Fortniteballsfunny , I lied. The sprites were for something. Gyehehe) BTW, this is actually almost done. I've got to make 4-5 more attacks and I can release this.

Read Below for more.

Top - NEW sprites

Bottom - OLD sprites

UI SPRITES HAVE BEEN COMPLETED AND UPDATED.

I didn't like the previous ones. Although they WERE unique, they were all too abstract and different. These match a bit more, while giving off a bit of different energy from one another.

#misanthropy #undertale

After learning some new spriting techniques, I remade the attacking animation.

0.8.9 TO BE DONE Notes

I'm aware that I have not posted anything here for a while. I got caught up in some things in my personal life, but that's unimportant.

As an apology, here is a peak at the ending cutscene for the first release. Read below for more details about release.