This patch mainly consists of redesigning the first "Void" room, and fully remaking the first boss fight.
The boss fight, while optional, deserved a bit more build up. The boss is now in a brand new room, has battle animations and Overworld animations, and has custom attacks as well as redesigned attacks.
A new weapon is also available, and this one is one that can picked up off of the ground. There is a strange bug surrounding this where after picking the item up, its sprite is still there, but I will fix that in the next patch.
In this current patch, accessing a {s*(r*t] room is not possible due to another bug, but that will also be fixed in the next patch.
That is all for this patch. I hope you all enjoy playing it.
And as I always say, if you have any suggestions, even if you think they are ridiculous, leave a comment or dm me, and I will consider it.
And remember:
REMAIN HOPEFUL
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