Next up
Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.
Took me a little too long to get this working, but its satisfying to walk around in water now!
Development has Re-started! Read below..
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Here's some of the new HUD elements in-game, I like the way these have turned out so far
Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style
We're going to be working on a video pretty soon, our first proper devlog! So we can give some insight into the development and future ideas for the game! Also we're working on a re-design for every single HUD element in the game, example provided!
1 comment