Game
Fell Seal: Arbiter's Mark - Demo
7 years ago

More spells, fixes and finished Reiner sprite.


This week, we’ve continued working on bug fixes (mainly around abilities and spells) and adding some new spells. We added about 10 more spells this week, including Fire Locus, a strong single target fire spell:

5d0aa1290cda3.gif

Our artist made solid progress on the boss monsters she’s been working on for a bit now and we now have the front and back animations done. We also have the final Reiner sprite, which wraps up all the starting story characters, which means the next build we put up out there shouldn’t have any temporary hero assets anymore!

5d0aa12e38bff.gif

Actually, he’s missing his new and improved idle animation (just like most sprites) as we’re going to start a global pass to create those soon-ish.

Otherwise, we want to wish everyone a happy Thanksgiving and hope you’re enjoying a delicious turkey feast (or whatever it is your family enjoys on Thanksgiving!) :)



0 comments

Loading...

Next up

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...

We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

We're almost done with the core content of the game, but still a lot of optional content left to add...