My 3D card game "Rue" just got an update with the first 5 stages and a fix on a rendering issue.
Its compilation process has been improved, and it is now available in the Microsoft Store.
Check it out: https://www.microsoft.com/en-gb/p/rue-card-game/9nn5mtm0vbkc
Next up
Made another cat creation, the cat hat!
Handmade with Aran yarn, which is thick and has wool bits for some extra colour.
Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:
* German
* Japanese
This is just an initial translation, most likely will need some more polish later on.
Release version 1.0.7 is out: Added VR support on avdl - my programming language.
At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/
Also added a lot of performance improvements.
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.
Rue v1.5.7 is out!
In this update, names are added for each opponent, which are randomised.
Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.
Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.
Check it out here: https://www.ebay.co.uk/itm/355596357004
Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.
Just managed to dress up my SteamDeck. It's looking so much cosier now ❤️
Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.










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