My 3D card game "Rue" just got an update with the first 5 stages and a fix on a rendering issue.
Its compilation process has been improved, and it is now available in the Microsoft Store.
Check it out: https://www.microsoft.com/en-gb/p/rue-card-game/9nn5mtm0vbkc
Next up
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.
Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!
Release version 1.0.7 is out: Added VR support on avdl - my programming language.
At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/
Also added a lot of performance improvements.
Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.
Really reminds me of doing #pixelart !
Got some doll accessories, ready to make cats from all walks of life.
This one is called Mini-Me, with metal glasses and a cute purple bowtie.
Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:
* German
* Japanese
This is just an initial translation, most likely will need some more polish later on.
0 comments