Next up
FNAF Accuracy in a 3d game engine?? No way!
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Gameplay Teaser
Announcements!! Game engines, independence, and Virtual Reality
Real
Working on something


















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