5 comments

Loading...

Next up

FNAF Accuracy in a 3d game engine?? No way!

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

they're never making the origami car...

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Gameplay Teaser

Announcements!! Game engines, independence, and Virtual Reality

Happy 10th Birthday POPGOES!

Celebrate @Kane 's FNAF Fanverse series turning 10 by completing our quest!

Working on something