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Announcements!! Game engines, independence, and Virtual Reality

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

WIP

Working on something

Visual Update and New Direction:

And QnA!

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Five nights at Freddy's 3

Spring Bonnie #fivenightsatfreddys3 #Springtrap #FiveNightsAtFreddys #fnaf

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release