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Working on something

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

He's gonna find out who's naughty or nice....

SATURDAY NIGHT AT FREDDY'S - Coming end of May

Announcements!! Game engines, independence, and Virtual Reality

FANGAME DIRECT 3 - Official Reveal

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

FNAF Accuracy in a 3d game engine?? No way!

blackrabbit pixelart

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot