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Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

He's gonna find out who's naughty or nice....

"Dont take too long... the grape doesnt like when others use his toilet..."

FOLLOWED AT FREDDY'S — GAMEPAGE OUT NOW

Teaser Video: https://www.youtube.com/watch?v=0YRLGbWWek0

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Do 10 years make that much of a difference?

FNAF Accuracy in a 3d game engine?? No way!

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Development Report #1

Working on something