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FNAF Accuracy in a 3d game engine?? No way!

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Working on something

I HIT 1,000,000 LIKES ON GAME JOLT!

A huge thank you to everyone who follows my projects and posts on GJ.

I am apparently the first individual to reach this milestone, and a trophy was made JUST FOR THE OCCASION! Thanks GJ!

Celebratory art by @JennyKai31

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Come out and play!

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

70's bonnie

He's gonna find out who's naughty or nice....