Next up
New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.
Greybox continues. This is a part of the depot level that is less about processing goods and more about multi level office space.
Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..
house10wip
Added energized walls and some placeholders for obstacles, so here is some more sliding around.
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