Game
Fell Seal: Arbiter's Mark - Demo
7 years ago

New map and new monster


Lots of solid progress on the art side this week! Some code progress as well, but overall a slightly slower week since we’ve spent a little over a day preparing some video footage for an updated trailer for the game. It’ll be useful for PAX East in the immediate future, but our Steam page and Game Jolt trailer also really needs an update, haha.

On the art side, we have a new map this week, which will be used for a town story battle:

5d0a1b3e7be35.png

A lot of these doors can be used to travel around the map faster.

We also have a new monster, the Helhund: a ferocious demonic monster with designs on your… entrails? Well, bottom line is: he’s not very nice.

5d0a1b4067214.gif

On the code side, a few more AI improvements, including a new AI for “hybrids fighter/mage” units, some UI improvements (better weapon descriptions in combat, and small details here and there). We’re also adding Worldmap descriptions about the patrol area as well as their max enemy level:

5d0a1b422a71c.jpg

Otherwise, some balancing tweaks and an update to the “error logging” system not to overwrite the last error log (a lot of people would restart the game to play some more before sending us their error log when “bad things” happened) and to keep them cleaner and smaller.

We’ll post the balancing updates in our next Steam update notes to keep things neat and organized!

Thanks again for the support and we’re hoping to give the final confirmation about PAX East in next week’s update (although it should be a done deal, we’re wrapping up our tickets and such, so not 100% guaranteed yet).



2 comments

Loading...

Next up

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...

We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

We're almost done with the core content of the game, but still a lot of optional content left to add...