Game
Fell Seal: Arbiter's Mark - Demo
7 years ago

New Monster and last 72 hours on Kickstarter!


Hello everyone! :)
 
First, a quick status update on the Kickstarter: we’re 80% funded with 72 hours left. It’s going to be fairly close, but it’s definitely feasible and I think we’ll get there with the awesome support everyone has been giving us!
 
Here’s the Kickstarter in case you haven’t given it a look yet!: Kickstarter page
 
Please spread the word on social media and to any tactically-inclined friends and let’s bring this Kickstarter to success! :)
 

New Monster

 
We’ve been working on a few new monsters this week, including the hulking Blardger, based on this concept art:
 

5d0ab5129d07b.png

We’re now working on the sprite art for this guy and we should have something to show in a bit!
 
Thanks everyone!



0 comments

Loading...

Next up

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.

We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

We're almost done with the core content of the game, but still a lot of optional content left to add...