Next up
The new artwork in action
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
New characters and intro sequence
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
What do you think of the water dragon?
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
patched new version with keyboard controls
Some updates for Voxel Fight, check it out!
A quick clip of the world scoreboard in action.
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