Next up
The new artwork in action
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
Some updates for Voxel Fight, check it out!
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
patched new version with keyboard controls
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
New characters and intro sequence
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
What do you think of the water dragon?
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.










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