Next up
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
No poll for today, though I figured a sneek peek at the next update's changelog is warranted.
The more things change, the more they stay the same.
First signs of danger.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Figured it out.
Motivation has returned in a substantial enough way.
New project is having a fun, early outing.
Version 1.2.0 is here!
Yeah, we're doing this.
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