One of my characters in RPG is changing considerably in order of when they join, element alignment, and origin point. Name remains the same. Ode still uses a shield and he still floats too, not in the same way :)
#characterdesign
Next up
Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?
Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.
Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).
Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests... Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!
Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~
Uh-oh... someone's thinking of a card minigame again...
SOMEWHEN has more sound effects to it now! Yay! Starting to feel like a game even more! There's a slight controller rumble when the ball is hit, for good measure. #rpgmakerMV #rpgmaker #SOMEWHEN
There will be a new banner soon! https://bsky.app/profile/hopscorch.bsky.social You can also follow the game's progress on my new Bsky! Thank you!!
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