One of my characters in RPG is changing considerably in order of when they join, element alignment, and origin point. Name remains the same. Ode still uses a shield and he still floats too, not in the same way :)
#characterdesign
Next up
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
Changed the battle UI drastically again--hopefully for one of the last times!
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
Been a sec huh? I've been working on an ARPG unrelated to Somewhen for quite some time, focusing on it for this year! I'll make an announcement about it soon enough. Somewhen will be on hold until I get this out of my system. I left RPG Maker for Godot!
I made this cute model cause I started to stream on Twitch recently! I dunno how often of a habit this'll be yet, but I'm mostly gonna focus on Godot shaders and general game development, pixel art/animation, and the occasional Switch 2 game or two.
I'm gonna make a new action RPG with funny animal people using Blockbench and Godot 4.6!
It's summer! I want to do summer related things! Why not take a dip? I think Idyll wants to get a snack. He's had a long day at the beach.
Same place as last post, but at niiiiight. Oooooooh.
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!















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