One week left for #3dartchallenge02 submissions! You know you want those sweet sweet textures.com credits!
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Otis in Underwater 🌊
I hope you guessed Ham Sandwich.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
4 comments