Game
Tsalagi

2 years ago

Phew. Cleared the town of hippies

Now I'm at a rare point where the front-end code/gameplay has overtaken the back-end code/planning


Will probably make the video through the inciting incident to the first true quest of the hero's journey. But there is a bit of a to-do list first.

  • Sentry has a model, but need a Boy Raider and a Tough Raider

  • More attack animations for, well, everyone. Right now they're basically just going back and forth and...I don't know. Exchanging yo mama jokes?

  • More NPCs, especially some injured ones. Refine the initial healing scene, add necessary blocks (preventing some healing actions and disabling/enabling save function ) add some kind of reaction to the raid, even if it's just running back and forth

  • Animate the turning point of the prologue which actually sets in motion the journey (why the player has to do the thing versus anyone else)

  • Do some work on the pause menu, catch up on the information that needs to be displayed

  • Come up with some interesting backgrounds for the battle map because I'm tired of looking at the Godot logo

  • Misc shinies as they distract me

Then I will (most likely) make the video.



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Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

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Working on battles. A little different than last time, aesthetically, but still the same basic idea

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Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

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-Minor spiffing up, wax and polish

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Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

This game has gone through so many iterations it's not even funny anymore

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