Game
Rock Beyond Time
2 years ago

Pick a language for translation.

...I'm not really fluent in any of these. I studied Japanese. :P


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Not the most mindblowing thing I've done so far, but I wanted to try it out.

I'm gonna give this game an animated billboard.

Yes it IS unusually low-res, just like real billboards.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

The only things that carried over from the original sketch for little Timmy are his dapper outfit (which kinda makes him look like Richie Rich) and Astro Boy's nose.

Adding that bit of chub from the sprite made his face even more like Astro's.

If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.

When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.

I'm committed to his ridiculous head shape.

He's coming back. ...but just this once.

A rather interesting thing I forgot about...