Game
Rock Beyond Time
3 years ago

Pick a language for translation.

...I'm not really fluent in any of these. I studied Japanese. :P


  6 votes Voting finished



0 comments

Loading...

Next up

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

He's coming back. ...but just this once.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

All this work to get punched in the face.

A rather interesting thing I forgot about...

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

How did you expect a backpack to talk?

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

A step-by-step process for bigger sprites.

GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.