Next up
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
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