1 year ago

Poll: For a game the supports both VR and flat-screen, Which method do you prefer?


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Working on something

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Shh theyll never know

(devlog soon I promise)

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

FNAF Accuracy in a 3d game engine?? No way!