1 year ago

Poll: For a game the supports both VR and flat-screen, Which method do you prefer?


  31 votes Voting finished



0 comments

Loading...

Next up

Shh theyll never know

(devlog soon I promise)

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

FNAF Accuracy in a 3d game engine?? No way!

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

Announcements!! Game engines, independence, and Virtual Reality