Game
Don't Fall Through
7 months ago

PROBLEM:


Sorry everyone:

Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.



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So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.

There is some really hardcore processing power going into this, my brain and computer are both suffering.

Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

I don't think that counts as walking.

INVENTORY TEST HUD:

PS: Sorry for lag mid video

Auto Exposure Test.

Currently in the process of retargeting animations to this new skeleton.

Third Floor recreation using brush tool.