Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
GENERATION:
This explains how development is going:
UPDATE:
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
A little bit of a lag fest never hurt anybody. (I hope)
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
Terrain!! Textures not by me
FINAL LIGHTING SETTINGS FOR LEVEL 0
I might suck at coding, but Maybe this game won't turn out bad after all
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
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