Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.
FINAL LIGHTING SETTINGS FOR LEVEL 0
This explains how development is going:
DitheredBall.png
There is some really hardcore processing power going into this, my brain and computer are both suffering.
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
GRAPHICAL CHANGE?
Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?
Texture changes.
UPDATE:
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