Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
Clouds now respond to sun light via Ambient Occlusion.
I might suck at coding, but Maybe this game won't turn out bad after all
UPDATE:
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
GRAPHICAL CHANGE?
FINAL LIGHTING SETTINGS FOR LEVEL 0
GENERATION:
A little bit of a lag fest never hurt anybody. (I hope)
This explains how development is going:
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
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