Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.
There is some really hardcore processing power going into this, my brain and computer are both suffering.
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
I don't think that counts as walking.
UPDATE:
INVENTORY TEST HUD:
PS: Sorry for lag mid video
Auto Exposure Test.
Currently in the process of retargeting animations to this new skeleton.
Third Floor recreation using brush tool.
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