Game
Toy Battalion
2 years ago

Problematic


It seems I might not be able to package the project into a playable state, considering my old UE5 projects(This one) seems to believe my version of Visual Studio is lower than what it actually is, this isn't a problem with new projects however, I'll still continue the project and post devlogs though, just in case I one day find a way to fix it.



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A bit trippy and confusing to look at, but I think the material works well.

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

Devlog 4: Damage Indicator

I have now added a WIP damage indicator to the game, now you can finally see how much damage you do

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

Devlog 9: Level Design

Started trying to learn better level design, the maps aren't as ugly to look at anymore now.

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.

Devlog 8: Tank(1)

I made a tank, I have trouble figuring out how fast it should go, but hey, atleast it works, now just need to add the turret rotation, and ability to shoot. It totally didn't take me 100 tutorials to figure out how to do it...

Devlog 6: Minimap, Better Textures, and Better Green Soldier.

Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning: