It seems I might not be able to package the project into a playable state, considering my old UE5 projects(This one) seems to believe my version of Visual Studio is lower than what it actually is, this isn't a problem with new projects however, I'll still continue the project and post devlogs though, just in case I one day find a way to fix it.
Next up
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
Beta 04 released.
The Crash Site
A bit trippy and confusing to look at, but I think the material works well.
Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.











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