It seems I might not be able to package the project into a playable state, considering my old UE5 projects(This one) seems to believe my version of Visual Studio is lower than what it actually is, this isn't a problem with new projects however, I'll still continue the project and post devlogs though, just in case I one day find a way to fix it.
Next up
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
37: Newest version released.
Beta 04 released.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
A bit trippy and confusing to look at, but I think the material works well.











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