It seems I might not be able to package the project into a playable state, considering my old UE5 projects(This one) seems to believe my version of Visual Studio is lower than what it actually is, this isn't a problem with new projects however, I'll still continue the project and post devlogs though, just in case I one day find a way to fix it.
Next up
The Crash Site
Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do
Devlog 21: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.
Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.
Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.
Demiurge's Spear BETA 1.0.0 has been released.
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
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