It seems I might not be able to package the project into a playable state, considering my old UE5 projects(This one) seems to believe my version of Visual Studio is lower than what it actually is, this isn't a problem with new projects however, I'll still continue the project and post devlogs though, just in case I one day find a way to fix it.
Next up
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
Meet the Sergeant.
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do











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