Next up
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
ingame machines and gameplay build progressing.
...
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new level design, new gameplay changes, and now a new playermodel
minor progress on the new procgen code
testing the mood and ambience of things as i get player control systems wired into the text frontend.
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