Game
HARMONY VOID

4 years ago

new procgen code testing, day 2




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HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

HUD test

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

the UI states work now.

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty