Game
HARMONY VOID

4 years ago

new procgen code testing, day 2




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some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

new level design, new gameplay changes, and now a new playermodel

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

the UI states work now.

ingame machines and gameplay build progressing.

testing the mood and ambience of things as i get player control systems wired into the text frontend.