Next up
HUD test
ingame machines and gameplay build progressing.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.












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