Game
HARMONY VOID


4 years ago

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.




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player UI is coming together.

new procgen code testing, day 2

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

new level design, new gameplay changes, and now a new playermodel

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

testing the mood and ambience of things as i get player control systems wired into the text frontend.