Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
the UI states work now.
ingame machines and gameplay build progressing.
HUD test
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
new level design, new gameplay changes, and now a new playermodel
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results












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