Next up
player UI is coming together.
...
limited working code for painting planets, not all the sections work right just yet, sadly.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
HUD test
minor progress on the new procgen code
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
new level design, new gameplay changes, and now a new playermodel
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
testing the mood and ambience of things as i get player control systems wired into the text frontend.












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