Game
HARMONY VOID


4 years ago

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.




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ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

new procgen code testing, day 2

player UI is coming together.

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

testing the mood and ambience of things as i get player control systems wired into the text frontend.

ingame machines and gameplay build progressing.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

HUD test

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched