AI:
Enemy NPCs which use ranged weapons now track the ammo they have in their weapons. If they realize they are out of ammo, they will run away to reload
The ranged enemy AI is now more aggressive and may react faster when they realize they cannot shoot you
Lowered the chance of an enemy NPC shooting at you through their ally (if the ally is standing in the line of fire for an extended amount of time). However, NPCs may accidentally damage their allies if they jump in front of their line of fire.
Fixed bug which causes NPCs to freeze in place after being shot by tranquilizer rounds multiple times
Enemies now heal themselves when their health is low, their chance of healing increases the lower their health is
Ranged enemies now have better accuracy when shooting
Gameplay:
Added a visible health bar over enemies when in combat
NPCs have an awareness system. Weapons now do physical or awareness damage (or both). If awareness is fully drained, NPC is stunned and the player can close in on him to do a non lethal takedown. Awareness recharges when NPCs aren't damaged with attacks.
When a person is unconscious, a player can track for how long the person is unconscious by looking at the person's awareness health bar
Player has an awareness system as well, getting hit lowers your field of vision. As your awareness recovers, your vision will recover.
Added "high resilience enemies" (marked with a red skull) - they can only be damaged if their awareness is drained
Player's health slowly regenerates after he is damaged - up to 80% of his max health can be recovered this way, full healing can be done by eating food in a restaurant/bar or going to the doctor
Health upgrades now increase player health by 50%
Reduced damage dealt by ranged enemies to make combat a bit easier
Weapon store:
Weapon damage is now shown in weapon descriptions for all weapons in the store
Economy:
Killing/ nonlethal takedown on enemies randomly spawned in the map rewards money to the player
Weapons:
Redesigned tranquilizer pistol logic:
Tranquilizer pistol does awareness damage only, and if the awareness is close to 0 the person will automatically lose consciousness
Tranquilizer pistol has shorter range
Grenades:
Grenades are now non lethal and they do guaranteed full awareness damage
Quests:
Added two quests in the game (one story and one tutorial), they are now accessible by pressing "New game"
Added a couple of secrets (quest consequences) hidden around the world
World:
Fixed building collision issues in Livingston
0 comments